Book Chapter
Park, S., Jeong, Y., Kim, D., Ryu, J. (2024). Cultivating Cultural Immersion Through an Extended Reality-Based Digital Board Game in Social Studies. In: Schmidt, M., Earnshaw, Y., Exter, M., Tawfik, A., Hokanson, B. (eds) Transdisciplinary Learning Experience Design. Educational Communications and Technology: Issues and Innovations. Springer, Cham. https://doi.org/10.1007/978-3-031-76293-2_5
Lee, S., Kim, D., Jeong, Y., & Ryu, J. (2024). Exploring Embodied Learning and XR Technologies in Online Education. In L. Gray & S. Dunn (Eds.), *Humanizing Online Teaching and Learning in Higher Education* (pp. 263-286). IGI Global. https://doi.org/10.4018/979-8-3693-0762-5.ch013
Ryu, J., Park, S., Yang, E., & Kim, K. (2023). Formative Design of Authentic Scenarios for a Virtual Reality-Based Parent-Teacher Conference Training Simulation. InFormative Design in Learning: Design Thinking, Growth Mindset and Community(pp. 77-91). Cham: Springer Nature Switzerland.
Tak, Y., Kim, D., Xiang, H., Park, S., & Ryu, J. (2023) Fire Evacuation Training Simulation for Secondary Students: Design and Development of Mixed Reality-based Application using HoloLens 2. Bridging the XR Technology-to-Practice Gap: Methods and Strategies for Blending Extended Realities into Classroom Instruction, 205-213.
KI, S., KIM, J., RYU, J., & PARK, S (2023). The Effect of Teaching Modality of 360 Virtual Reality-based Safety Training on User Experience. In Cherner, T. & Fegely, A. (Eds.). Bridging the XR Technology-to-Practice-Gap: Methods and Strategies for Blending Extended Realities into Classroom Instruction, Vo1. 1. Association for the Advancement of Computing in Education (AACE). Retrieved May 25, 2023 from https://www.learntechlib.org/primary/p/222242/
Lee, S., Park, S. & Ryu, J. (2023). Design and Development of Virtual Reality (VR)-based Job Interview Lesson for High School Students’ Communication Skill Training in English. In . Elizabeth Langran (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 524-529). New Orleans, LA, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 16, 2023 from https://www.learntechlib.org/primary/p/221920/.
Kim, D., Tak, Y., Xiang, H., Park, S. & Ryu, J. (2023). Design of XR application for the Simulation-based Learning. In . Elizabeth Langran (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 920-925). New Orleans, LA, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 16, 2023 from https://www.learntechlib.org/primary/p/221984/.
Park, S. Ryu, J., Tak, Y., Jo, S., & Kim, D. (2022). Expanding the Horizon: Vocational Training Simulation for Students with Intellectual Disabilities. In Toward Inclusive Learning Design: Social Justice, Equity, and Community, Springer.
Park, S., Ryu, J., Kim, K., & Kim, C. (2021). Mobile Simulation for Effective Classroom Management Skill Training for Preservice Teachers. In Learning: Design, Engagement and Definition (pp. 223-238). Springer, Cham.
Peered Review Proceeding
Jeong, Y., Choi, S., & Ryu, J. (2022, May). Work-in-progress—Design of LMS for the Shared Campus in Metaverse Learning Environment. In 2022 8th International Conference of the Immersive Learning Research Network (iLRN) (pp. 1-3). IEEE.
Tak, Y., Kim, D., & Ryu, J. (2022, May). Work-in-Progress—Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual Disabilities. In 2022 8th International Conference of the Immersive Learning Research Network (iLRN) (pp. 1-3). IEEE.
Xiang, H., Kim, K., & Ryu, J. (2022, May). Work-in-Progress—Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking Data. In 2022 8th International Conference of the Immersive Learning Research Network (iLRN) (pp. 1-3). IEEE.
Kim, K., Yang, E., & Ryu, J. (2022, May). Work-in-progress—The Effect of Students’ Perceptions on Intention to use Metaverse Learning Environment in Higher Education. In 2022 8th International Conference of the Immersive Learning Research Network (iLRN) (pp. 1-3). IEEE.
Jeong, M., Lim, S., Lim, T., & Ryu, J. (2021, May). Work-in-Progress–—Is Virtual Reality Simulation Ineffective for Skill Acquisition Training?. In 2021 7th International Conference of the Immersive Learning Research Network (iLRN) (pp. 1-3). IEEE.
Yang, E., Kim, C., & Ryu, J. (2021, May). Work-in–Progress-Effects of Interactive Conversation On In-Service Teacher Experience in Classroom Simulation for Teacher Training. In 2021 7th International Conference of the Immersive Learning Research Network (iLRN) (pp. 1-3). IEEE.
